First time doing a "strategy" game, for the Global Game Jam 2023.
The goal is to balance the carbon emissions of a region, acting on the tiles with modifiers to shape the landscape and enhance to total score. 


CHANGELOG:

Game has been updated, the board is larger, the factory malus is higher, and the cities keep expanding even with vegetalized roof. In addition, the depolluting modifier (the plant that you can put on the fields) protect the field from being constructed during 2 turns. Please give me feedbacks in comments!



Made with Godot Engine 4, Procreate, Fruityloops

Graphics, Sound and Music: Laurine Boyer

Game Design: Laurine Boyer, Michaël Boyer (myself)


Godot template by Bitbrain

https://github.com/bitbrain/godot-gamejam

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorHephep Team
GenrePuzzle
Made withGodot

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Click download now to get access to the following files:

IntoTheFriches.exe 76 MB

Comments

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Super cute game. Graphics, and music included.

Alas, the generation of the map seems to be the most determining factor if you're going to have an easy win or a fast lose.

You’re totally right, I have plans to expand the size of the board to mitigate the effect of the map generation. Glad you still liked it, I’ll pass the compliments to my sister who did both graphics and music! :)

This was a fun, little game

Thank you! Still we know it’s imperfect, I never had the chance to work on it again since the GGJ but I wanted to expand the boardgame a bit, maybe with 88 tiles instead of 55, what do you think? And maybe add a duration to the vegetal rooftop, to make it less op.

I think both ideas would improve game play, making it last longer.

Hope you have a good day!